Game Platforms

Shadow Warrior


Cheat :

Cheat mode:

Hold [Command] while double clicking the icon to load the game to enable the programmer's cheats, with options that include level select, skill level, and more.

Cheat mode (alternate):

Press T during game play and enter one of the following codes to activate the corresponding cheat function.

Effect Code

Level select swtrek

No clipping mode swghost

God mode swchan

All items swgimme

Change screen resolution swres

View coordinates swloc

Rocket launcher fires rabbits swtrix

End game quit

Full map swmap

Save .map file swsave

Restart game swstart

Win prize from pachinko machine winpachinko

View all secret locations swsecret

Enable all codes swgreed

Walkthrough :



The dojos in levels one and four have training equipment. If

you hit them with your fists, you'll regain health up to a

maximum of 100. Unless, that is, you already have over 100

health in which case you can increase your health to 200. I

suspect that this last feature was not intentional.

LEVEL ONE -- 6 secrets


1. There's a gong in the locked back room of the dojo. Hit it

with a ranged weapon and a panel in the corner will open.

2. In the area with the crates and gold key, there's a window

above and to the left of the padlocked door. Get to it

using the small ledges on the walls. Jump through.

3. In the first room of the train station, face the door to

the room with the pond. Move to the right as far as

possible and press the wall. A panel above this wall

section will open. To get to it, you're going to have to

move a garbage can over to it with your uzis.

4. In the waiting room next to the train platform, press the

third locker from the left. This opens up a room in the

corner next to the entrance to the game room.

5. In the game room, press the ATM. The revolving signboard

opposite it will lower.

6. In the waiting room with the soup stand, the right-hand

lockers slide up when pressed.

Not secrets, but...

- there's some grenade ammo behind the godzilla poster in the

game room

- the pachinko machines will produce various items as prizes

if you play long enough

- there's a HEAT card and a riot gun behind posters on the train


- after entering the train station, turn left. Jump up on the

bench and through the window. There's a riot gun on top of

a pillar outside.

LEVEL TWO -- 7 secrets


1. To the right of the door to the power plant, there's a small

alcove in the wall of crates. Press against the back and it

will open.

2. In the area with the crates beyond the power plant, climb the

ladder, turn around, and jump onto the nearby crates. Turn

right and jump onto the right-hand upright steel beam. Then

jump back onto the pile of crates with the ladder.

3. In the back of the office area (beyond the portable toilet),

there's a picture. Press it and it will slide up. Press

the switch behind it and a panel in the opposite corner


4. Also in the back of the office is an air vent. Open it, climb

in and go as far as you can.

5. Just to the left of the gold key door is a panel with a grenade

launcher behind it.

6. In the power plant, jump onto the platform to the left of the

ramp as you're going down. Then jump to the platform on the

far wall and press against the wall.

7. Once you've repaired the forklift, drive it over to the left

of the turret. Use it to jump up to where you can see the


Not a secret, but...

- the second metal press (the one that doesn't make the gold key)

will produce an endless supply of uzis. Meaning that you get

unlimited uzi ammo for the rest of the level.

Unsolved mysteries

- The ceiling of the room with the gold key door has a crack in

it. If you hit it with a missle or whatever part of the roof

disappears. Does anyone know if this serves a purpose?

LEVEL THREE -- 8 secrets


1. The ceiling above the "Master Leep's Throne" sign has a crack

in it. Blow it open and jump up into an upper level.

2. In the basement room with the fire pit, there's a picture of

Master Leep and his harem. Jump up to it and press against

it to make it slide back.

3. In the back courtyard there's a waterfall. Jump above it and


4. While underwater in secret area #3, you'll notice that there's

a switch behind the bars. Hit it and jump back out into the

courtyard. Go through the bronze key doors, turn right and

jump up on the crates in the corner. A panel in the wall

above the crates has opened. It closes quickly, so you'll

have to hurry.

5. After getting onto the rotating gong platform in the lava pit,

jump to the small ledge in the corner. Use a ranged weapon to

hit the button high up on the wall opposite it. A panel behind

you will then open.

6. To get out of the crushing corridor, you had to blow up the

mechanism controlling the bars. Jump into the hole in the

wall this created.

7. After solving the sliding-wall puzzle that opens the underwater

door, go back into the crushing corridor. A passage to a

ladder has opened. Climb up.

8. There are two ways to get to the final secret.

When you first emerge onto the mountain path, you will

see a rabbit. What's supposed to happen is this: when you

move towards it, it will hop down the path a ways and then

jump out into open space. Being a clever gamer, you will

remember the "follow the rabbit" sign in Master Leep's

basement and jump out into space yourself. Unfortunately,

since you're attacked by wasps as soon as you emerge onto

the path, you will almost certainly blow the rabbit away

while trying to get rid of them and will therefore never see

this clue.

Anyway, there's a concave wall opposite the mountain

path just beyond where you come up. Jump as far as you can

towards the middle of the wall. You will fall a long way and

land unharmed in a lake. After getting the items in the lake

you will then emerge into a pastoral valley filled with cute

bunnies. You will struggle briefly with the temptation to

nuke them all. Then enter the Tomb of the Hong Kong Action

Hero, which is the official secret. From there, take the

right teleporter to a red-lit area with armor. Blow up the

barrels and you're back more or less where you started.

The left teleporter in the tomb take you to Master Leep's

corpse. This bypasses the mountain path but means that you'll

have to face the horde of wasps on very uneven terrain.

There's a second way to get to this secret. At the very

end of the level you'll step into a corridor with a tilting

floor. Step in and then immediately move back. The floor

will tilt without you on it. Then go back into the green-lit

room, and a passage will have opened up with some goodies

and a teleporter to the Tomb of the Hong Kong Action Hero.

Unsolved mysteries

- the picture in Master Leep's basement shows four women. Has

anyone found the one with red hair?

- after finishing most of the level, if you go back through the

crushing corridor to where you step off the moving stones,

there's a button on the wall that wasn't there before. Does

anyone know what it does?

LEVEL FOUR -- 5 secrets


1. There's a shrine at the back of the Dark Woods. To the right

of the door is a shuttered window with a crack. Blow it open

and go in. There's a nuke as well as a switch that turns off

the shrine's fire traps.

2. In the Zen garden in the peasant village, jump up on one of

the stones and jump towards the central pillar. There's some

armor inside it.

3. After entering Ripper Valley, dive into the water below the

waterfall to your left. You'll emerge into a valley with

an unusual rabbit. Blow up the barrels beyond the rabbit.

4. After clearing out the cave above the second waterfall, go to

the very back. There's a fortune cookie there.

5. In the giant pit with the remote-controlled stone pillars,

there's a small cave below in the back wall below the level of

the pillars. Use the pillars to get to it. It has a

teleporter so you can get out.

Not a secret, but...

- In the first cave complex you reach on the flying carpet, blow

up the barrels to find the Lara Croft room.