Game Platforms

Bad Day On The Midway


Walkthrough :

Remember that this game is designed with a probability-based variable

character interaction element. This means that if you follow the exact

same path as you did in a previous game, you'll most likely meet new

characters, discover new story lines, etc. As each character has his/her

own agenda, you may begin the game unveiling the problems/goals of one

particular character, then switch characters and discover an entirely

different set of problems. The characters' stories are intertwined to

one degree or another, so only by playing many times does one begin to

discover the many subplots involved in the game.

So, let me attempt to offer a few tips on viewing some of the different


You enter the game as the sweet, innocent Timmy. His face is in the

crystal ball, indicating which character you are currently assuming. His

thoughts trail along the bottom of the screen. The thoughts are location

based ("Wow! A shooting gallery"), character based ("That guy sure looks

tired"), and random ("That reminds me of the time Thomas stepped on a

nail and it went all the way through his foot!"). Madame Mandrake is the

first attraction you see upon entering the midway. She serves as a sort

of help function. In times of great need, she may offer some great

advice (or not). At other times, she does a great job of inventing

beautifully twisted words of wisdom.

To begin, you may want to visit with Dixie. Facing Madame Mandrake, turn

to the left and proceed to the first attraction, the Kill-A-Commie

Shooting Gallery. Facing the Gallery, Dixie will very likely appear (she

didn't in two consecutive games I recently played) and greet Timmy.

After she speaks, notice that the cursor, placed on Dixie, turns into an

eye. This allows you to become Dixie. In this case remain as Timmy.

Enter the shooting gallery and turn to the right. Approach the gun on

the right and watch artist Steve Cerio's interpretation of this crazy

attraction. Proceed to the room in the back of the gallery. Approach the

man in bed and click on him to watch his "coma dream." After the dream,

turn to the right and, if Dixie is in the room, listen to her story.

If you decide to become Dixie.....Wander the Midway and speak to as many

characters as possible. Around 4 pm, you'll probably run into the IRS

Man, who will inform you that he's giving you two hours to find all of

the Midway's tax records for the past 5 years. Where did Ike (the midway

owner now in a coma) hide them? This is one of the subplots. For more

details of Dixie's dilemma, head to the room above the Three-Headed

Abominable Snowman Skeleton exhibit. Watch the survelliance camera tapes

and, if Jocko appears, enjoy the plot as it thickens beyond any Twin

Peaks episode ever written.

If you continue your journey as Timmy.... a trip thru Lottie the Human

Log's cabin is fun (her story is hilarious - click on the screen at the

back of the room to launch the tale). Note that the room in the back is

Ted's realm (Nice butterfly collection). As Timmy, scoot over to the

Warehouse (across from the Shooting Gallery) and wander about. You may

meet Ted who will tell you about his disturbing upbringing (visually

interpreted by Dave McKean, cover artist for Neil Gaiman's graphic

novels "Sandman" and "Mr. Punch." Entering the warehouse as any other

character could result in quite unpleasant circumstances! At this point,

I'll stop. The narratives get so complex that I could fill many a page.

A few final fun tips:

- Briefly, several other subplots include:

- Otto loses his prized only friend, Oscar the Racing Rat, and must find

him before Oscar takes out his

revenge on the human race (see his story for background)....

- Become Oscar the Racing Rat to experience, as the Inscape crew

describes it, "Rat-Cam." (Watch out for Oscar's bite - it could result

in a very ugly reaction).

- If odd story lines pop up unexpectedly (i.e. characters start dying

for unexplained reasons), remember that much is happening around the

midway that you can only discover by jumping around from character to

character in order to unravel the subplots.

Eventually, it will all make sense.

- Save your game often. You never know what outcome or bizarre story

line lies around the bend.

- To see each character's story without searching for each in the

midway, exit to the credits and click on the characters on the border.